A pixel-art experiment set in the foundation of our lore. Built in Clickteam 2D\OpenGL, it served as a sandbox to explore themes of repetition and choice. Never officially rated, but beloved by a small cult following.
A minimal Source Engine prototype. Created as a sandbox demonstration of Desert Parable’s logic and tone. While visually rough, it showcased the base mechanics and philosophical core. Received a 7/10 rating on MODDB.
The largest and most complete version of the Desert Parable experience. While the beta reached near-unanimous praise (10/10 during 0.8 BETA), the rating averaged out to 8 due to harassment and polarizing feedback. Currently in dev
A satirical, surreal journey through modern gamedev critique. This upcoming project will blend low-spec design, absurd museum experiences, and hidden philosophical threads. More soon...